Hi, I'm Zane Li
Software engineer building at the intersection of AI and real-world systems. I work across the stack — from backend infrastructure to LLM integration — with a focus on making AI practical, reliable, and fast.
Software Engineer
Building core infrastructure and payment systems for an AI platform. Working on the systems that power AI agents at scale.
Backend Engineer
Built backend game systems in C++ and Unreal Engine 5. Designed NPC AI powered by LLMs with function calling and structured output. Achieved 40% CPU reduction and 65% hallucination reduction in production LLM systems.
B.S. & M.S. Computer Science
Research on haptic rendering and motion capture interpolation using LSTM networks and quaternion representations. Led development on a third-person adventure game with a 30+ person team.
Realtime AI Voice on Discord ↗
Real-time AI integration via voice channels on Discord. Low-latency voice interaction with AI agents — building toward natural, conversational AI experiences in multiplayer environments.
LLM-Powered NPC Intelligence ↗
Production NPC AI system using LLMs with function calling for dynamic behavior in Unreal Engine 5. Structured output pipelines reduced hallucinations by 65% while keeping CPU overhead minimal.
Motion Capture Interpolation ↗
Research project using LSTM networks with quaternion representations for smooth motion capture interpolation. Part of haptic rendering research at USC's HaRVI Lab.
Languages
C++, Python, TypeScript, HLSL
AI / ML
LLM Integration, Function Calling, Structured Output, Multi-Agent Systems
Backend
FastAPI, Flask, Databases, Infrastructure, Payment Systems
Graphics & Engine
Unreal Engine 5, Shaders, Inverse Kinematics, Rendering
Real-time
Voice AI, Streaming, Discord Bots, Low-latency Systems
Tools
Git, Docker, Linux, CI/CD, Cloud Platforms
Let's talk.
Always interested in new ideas, collaborations, and hard problems.